Campaña |
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UIdO DalO IdE HaT LdW Libertad ERdN CdF HdO EMdT EDdW LGdS UCsDH BlSA - TFGE |
Era |
Ledlh Pd - AOL AoG AE A BAE BEE BGE(b) BfTE BRE CA CEoM D+E D+F D+A D+E+E+E D+N D+S DotD EE0 EB EBE EH EM EoA EoA EoHS EoMR EoM EoS EotF EotF+D EotFfS EE EE+D EE+EoM+D ER F FA F FC GEE GE GEae GS GE GA He H+N HA I IC JDM JE JNA JZ LDE LME ME+D MCE0B ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D Uw WK WC WE |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
The swish, click, swish, click of a clockwork general's mechanical boots is feared by all non-dwarves. His metallic armor makes him as strong as two men, and he uses his widgets to deadly effect. He is a master of battlefield construction, and stories are told of generals who, having lost their blades, fashion a new weapon out of their armor.
Notas Especiales: El liderazgo de esta unidad permite que las unidades del mismo bando próximas a ésta hagan más daño en combate, aunque esto sólo se aplica a unidades de menor nivel.
Procede de: | Marshal |
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Se convierte en: | |
Coste: | 17 |
PV: | 75 |
Movimiento: | 4 |
PX: | 100 |
Level: | 3 |
Alineamiento: | neutral |
ID | Clockwork General |
Habilidades: | liderazgo |
clockwork blade de corte | 16 - 3 cuerpo a cuerpo |
Resistencias: | |
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de corte | 40% |
de penetración | 30% |
de impacto | 20% |
de fuego | -20% |
de frío | -20% |
arcano | 0% |
Terreno | Coste de movimiento | Defensa |
---|---|---|
Aguas profundas | 100 | 10% |
Aguas someras | 3 | 20% |
Aldea | 1 | 50% |
Arena | 2 | 30% |
Arrecife costero | - | 0% |
Bosque | 2 | 30% |
Campo de setas | 2 | 30% |
Castillo | 1 | 60% |
Colinas | 1 | 50% |
Congelado | 2 | 30% |
Cueva | 1 | 50% |
Impenetrable | 100 | 0% |
Intransitable | 100 | 50% |
Llano | 1 | 30% |
Montañas | 2 | 50% |
Pantano | 3 | 20% |